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Author Topic: Version Update 10 - 2nd Golden Age of Calypso  (Read 1051 times)
ram
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« on: August 14, 2009, 04:05:49 PM »

Version Update 10.0 Announcement
 
Dear Calypsians,

After an extensive conversion process of the Planet Calypso Colonist MMO to the CryENGINE2 game engine, First Planet Company wish to inform that Version 9.4 will be officially closed down at 00:00 UTC on Monday, August 17th, in preparation for the launch of Version 10, expected to arrive during the following days. Progress updates and latest information will be available at the Planet Calypso website.

Version 10.0 Client Acquisition
The new Version 10.0 client will be approximately 4 GB in size and will be made available pre-launch via BitTorrent; the link to the torrent file will be available on Friday, Aug. 14th via the Planet Calypso website. The Client Loader will also automatically patch Version 9.4 to Version 10.0 as normal via HTTP on Monday Aug. 17th. Please note, as the BitTorrent option will require Third Party Software we will not be able to provide Support for this option.

Version 10.0 Login
It will not be possible to log into the Version 10 environment until a range of internal performance checks have been completed following the Version 9.4 close down. Updates will be posted on the Planet Calypso website informing on its progress.

Your Avatar
Each participant avatar has been converted as closely as possible to its Version 9.4 look. You will have the option to keep this converted look, or, take advantage of a one-time opportunity to recreate your avatar using the full modification range available through the system. This one-time opportunity will only be available following the Version 10 update. Once you have "Accepted" your avatar, the offer will no longer be available. Newly created avatars will use the regular 'avatar creation' system.

Release Schedule
In order to manage the quality, and listen to feedback during this comprehensive upgrade of Planet Calypso and the underlying Entropia Platform, systems will be reintroduced over a period of several Version Updates in quick succession.

Version Update 10.0 will begin with the most widely used systems: Hunting, Mining, Crafting, PvP Trade, Auction, CND Asteroid, Banks, Estates, Shops, Land Areas, PvP Combat, Society, Friends List, Ad System, Participant Content, Terminals, Items, Garment Customization, Inventory, Storage, Hall of Fame, Teleport, Chat, Keyboard Mapping, Dashboard, Map, GUI and Gifts.

A detailed Version Update 10 Content List will be available when the new environment is available for login.
The following updates will quickly follow the Version 10 Release:

Version Update 10.1 will see Land Area Management, MindForce Teleportation, Apartments, Televators and Fruit, Dung & Stones.

Version Update 10.2 will include Teaming, Third Person Avatar Navigation, and Audio Enhancements.

Version Updates following 10.2 will include major new systems, along with enhancements to current systems.

Feedback & Support
The Entropia Universe Support Dept. and Entropia Platform Developers will closely monitor the release of Version Update 10.0, and work diligently for all participants during the transition.

Daily updates on mini-patches and performance tweaks will be available through the Planet Calypso website. To assist us in providing timely and efficient support, and software patches as required, we ask that your feedback be submitted via Support Cases through the Planet Calypso website.

?Second Golden Age of Calypso?
First Planet Company?s ?Second Golden Age of Calypso? promotion period will unfold parallel to the Version Updates. A range of unique never-to-be-dropped-again items, combined with an updated Calypso story will ensure maximum entertainment and excitement available through the systems being introduced. The official begin-date will be announced on the Planet Calypso website.

An enlarged group of Official Planet Calypso Guides will be available throughout the period to welcome and guide new colonists to our planet.

System Requirements
Minimum, Recommended and Optimal hardware requirements are now available at the Planet Calypso website. While the in-world Options Panel has been updated considerably; allowing a wide range of graphical settings to facilitate varying hardware configurations, this initial release focuses on optimal graphical performance. Minimum and Recommended requirements will be optimized next.


End User License Agreement


Please note that an updated End User License Agreement will be published in conjuction with Version Update 10.0.

Finally
We thank you all for your patience and support during this exciting development. While Version Update 10 has focused on the conversion of the existing Planet Calypso, we hope that you will enjoy the new features that we have gained, like the day/night cycles, improved avatar movement, updated interfaces and much more. Planet Calypso is evolving again, in real time, and we will all once again enjoy the thrill of colonists setting foot on a new land.

Finally, First Planet Company would also like to express our appreciation to the Entropia Platform Developers who have spent many challenging months developing the platform to such a high level. We look forward to a bright future for the Planet Calypso Colonist MMO.

Best Regards


First Planet Company

MindArk PE
 
  ? First Planet Company AB. All rights reserved. 
 



I'm a little busy, Tere can you get me one of those unique item drops? See if you can make it a weapon, but anything you get is mine ok?

ram
 lol
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ram
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« Reply #1 on: August 14, 2009, 04:12:51 PM »

In evaluating new avatar looks and performance under Version 10, by far the most important issue is whether credible bounce & jiggle have been introduced to bust-lines.

Concerned Calypsonians wait with bated breath.
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Nath Natty Lars
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« Reply #2 on: August 14, 2009, 05:18:25 PM »

Perhaps Ram has some inside information on "improved avatar movement"?  We shall see....
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« Reply #3 on: August 15, 2009, 01:49:28 PM »

Holy crap!! Vu 10.0 is here??

I'll have to go for a run and test the new bounce for you Ram, shall I have lance fraps it for you?  Perhaps Salamander would like to come on a run with me and we can get some quad-bounce action... you know, to test how realistic it actually is.
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ram
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« Reply #4 on: August 16, 2009, 02:42:45 PM »

I'll have to go for a run and test the new bounce for you Ram, shall I have lance fraps it for you?   Perhaps Salamander would like to come on a run with me and we can get some quad-bounce action... you know, to test how realistic it actually is.

A very considerate offer. Perhaps Salamander isn't the best choice (nothing personal). The illusion of the graphic effect, should we be so lucky, will be somehow less compelling if I know it's actually a bloke.

Of course, you will have to send video of the real thing too - purely for the purpose of objective comparison. It is important to be scientific about these things. I would certainly give such a study my utmost attention.

« Last Edit: August 16, 2009, 02:45:21 PM by ram » Logged
Salamander
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« Reply #5 on: August 16, 2009, 06:22:01 PM »

no offense taken, Ram.  And through great personal sacrifice and dedication, I'd like to volunteer to assist you with your objective comparison.  I'll free up some hard drive space to make some room for the incoming video.

I'll have to go for a run and test the new bounce for you Ram, shall I have lance fraps it for you?   Perhaps Salamander would like to come on a run with me and we can get some quad-bounce action... you know, to test how realistic it actually is.

A very considerate offer. Perhaps Salamander isn't the best choice (nothing personal). The illusion of the graphic effect, should we be so lucky, will be somehow less compelling if I know it's actually a bloke.

Of course, you will have to send video of the real thing too - purely for the purpose of objective comparison. It is important to be scientific about these things. I would certainly give such a study my utmost attention.


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« Reply #6 on: August 16, 2009, 06:22:37 PM »

And the servers are down and the wait begins....
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« Reply #7 on: August 16, 2009, 09:50:26 PM »

I'll have to go for a run and test the new bounce for you Ram, shall I have lance fraps it for you?   Perhaps Salamander would like to come on a run with me and we can get some quad-bounce action... you know, to test how realistic it actually is.

A very considerate offer. Perhaps Salamander isn't the best choice (nothing personal). The illusion of the graphic effect, should we be so lucky, will be somehow less compelling if I know it's actually a bloke.

Of course, you will have to send video of the real thing too - purely for the purpose of objective comparison. It is important to be scientific about these things. I would certainly give such a study my utmost attention.



ROFL!! So, should I just post the "real" video here on the forum for our panel of experts to analyze? Do we need to do frame-by-frame analysis or is good old-fashioned slow-motion sufficient enough?  flip
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« Reply #8 on: August 17, 2009, 04:26:23 PM »

Gah! Still down!!!  Cry I want to do a TP run while dressed like a Victoria's Secret model, and maybe even shoot at some of the new critters along the way. Oh, and test the bounce, of course.

So since Titan Typhon impacted Hadesheim, does that mean it's going to be in ruin now like Zychion? Have all of the towering buildings there collapsed?? Will it start snowing since the impact is expected to start a new miniature Ice Age? And wait, since when have we had a Federal Imperial Navy???

Was the war Titan carrying hordes of new robots? Has the robot technology become advanced enough that they would survive such a brutal impact? Let me off this damned evacuation ship and back onto the planet, I want to fight!!

 handgun 2guns rifle boom kill
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Maaul
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« Reply #9 on: August 17, 2009, 05:43:00 PM »

Gentlemen, I have personally seen "the bounce" in real life.   Silly Eyes  WOW !!!  You boys dont know what you are missing !! 

That being said, I am waiting patiently (  Angry ) for the system to come back up.

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« Reply #10 on: August 17, 2009, 07:59:09 PM »

Gentlemen, I have personally seen "the bounce" in real life.   Silly Eyes  WOW !!!  You boys dont know what you are missing !! 

That being said, I am waiting patiently (  Angry ) for the system to come back up.



Haha!! I've seen the bounce in RL, too! Actually, all I have to do is stand in front of the mirror and jump. Hmmm... perhaps I should join the panel of experts to test just how realistic the Cryengine graphics are...
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« Reply #11 on: August 18, 2009, 01:39:11 PM »

Ice received text message: "I'm in game"

OMG servers are up!! Yay!!!

Reality sets in: OH F^&% I CAN"T LOG IN YET!!! NOOOOoooooo!!!!   

**Throws temper-tantrum**
**Tries to rationalize with self**
"Soon... just a couple more hours"
**Noooooo!!! Haha! I want to log iiiinnnnn!!!**
**All rational thought gone, succumbs to temper tantrum**
**Installation in progress**
Gah!!!!!! I can't wait anymore!!

What are we going to do? TP run? Hunt? Team exploration? Anyone volunteer to let me kill them??? I want to see a beautiful Cryengine death!!!!

Anyone online yet? Screenies? Fraps??? I'm dying here... post SOMETHING for me!!!!! Haha!!!
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Nath Natty Lars
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« Reply #12 on: August 18, 2009, 01:55:49 PM »

 Angel
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« Reply #13 on: August 18, 2009, 02:34:00 PM »

You are flipping beautiful there, Natty! Where is my darned drool smiley... I still haven't added one??? argh!
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Nath Natty Lars
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« Reply #14 on: August 18, 2009, 02:49:14 PM »

And.....

http://www.mimilitia.info/movies/firstrun.avi

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